If you are a technology enthusiast who enjoy electronic gadgets, a social networks user, or you have seen the news in the past 24 hours you should know by now that Apple has introduced a new device, the Apple Watch If you live in another planet, you can find the link here :)
I'm a Creative, R+D Developer and Entrepreneur from Barcelona
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There is no doubt that we live in a age of metrics. Any activity that can be quantified can be recorded, analysed and displayed automatically for a wide variety of markets (Commerce, Health, Internet, etc.) Metrics are not new and have kept pace with technology and commerce.
I am the founder of BITS (Barcelona International Technology Show) an event focused on technology innovation and geek culture. When organising events I found myself sending a lot of emails to establish contact with possible sponsors, speakers, collaborators, etc. I don’t really like it because I do prefer to talk with the companies face to face, but most of the time this is a first step. Most of these emails will contain almost the same exact text with the exception of some lines where you will explain why you are writing to that person and why would be great to join BITS ( Because it will be ;) )
I like to invest some of my time investigating how can I optimise the time I spent working. Some of the tasks can be automated especially in the IT world and today I will help you creating an isolated python / Django development environment in just 1 click.
I’ve been having problems to run Xcode 5 iOS simulator lately, it takes a lot of time in order to run and the application is slow during development. I am working from a iMac early 2008 (for now…) Searching on the internet I found a list of solutions that might be helpful
Hello there, Today I was working on a Three.js prototype which will preview the location of the 3rd edition of Barcelona Developers Conference and I found some problems when loading a bulk of models and textures, basically associating THREE.JSONLoader and THREE.ImageUtils.loadTexture The problem is that when you create an instance of the loader or execute loadTexture you lose the reference when the method succeeds. In order to solve this I found this solution that might be useful to you too.